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AKM vs. Beryl M762 Comparision.
BERYL M762
The Beryl M762 is a versatile assault rifle with more attachment points than the AKM, on par with the SCAR-L. Its base damage per shot is slightly lower than the other 7.62mm assault rifles, the AKM and the Groza. The Beryl's rate of fire is almost as fast as the Groza, putting its overall damage per second significantly higher than the comparable AKM. This comes at a cost of significantly higher recoil that can be reduced by using foregrips (which the AKM cannot attach).
AKM
BERYL M762
The Beryl M762 is a versatile assault rifle with more attachment points than the AKM, on par with the SCAR-L. Its base damage per shot is slightly lower than the other 7.62mm assault rifles, the AKM and the Groza. The Beryl's rate of fire is almost as fast as the Groza, putting its overall damage per second significantly higher than the comparable AKM. This comes at a cost of significantly higher recoil that can be reduced by using foregrips (which the AKM cannot attach).
Hit Damage
| 47 |
Initial Bullet Speed
| 715 m/s |
Body Hit Impact Power
| 10,000 |
Time Between Shots
| 0.086 |
Firing Modes
| Single, Burst, Auto |
Burst Delay
| 0.086 |
Method
| Magazine |
Duration (Full)
| 2.9 |
Duration (Tactical)
| 2.25 |
Rarity
| Uncommon |
AKM
A powerful assault rifle that uses 7.62mm ammunition, this rifle does more damage than the 5.56mm assault rifles and comes with a kick to match. In regards to attachments, the AKM is identical to the M16A4 in that it can only accept a muzzle, magazine and sight attachment. It is best used in single shot mode except when attempting to breach buildings with it.
At close to medium ranges, it is notable in that even if a target is wearing a military vest and/or Spetsnaz helmet, it only takes a maximum of five shots to kill. It is also capable of killing a Spetsnaz helmet wearer in two shots by landing a shot on the head, then finishing them off with another shot to any other part of their body.
The AKM will deal maximum damage within 50 meters, beyond that distance damage will continually decrease out to 290 meters. Thus, it is not recommended to engage sufficiently armored players at longer ranges as the recoil and lower bullet velocity compared to other rifles will prove landing consistent hits difficult.
Hit Damage
| 49 |
Initial Bullet Speed
| 715 m/s |
Body Hit Impact Power
| 10,000 |
Zero Range
| 100 - 1000 |
Time Between Shots
| 0.100s |
Firing Modes
| Single, Auto |
Burst Shots
| - |
Burst Delay
| - |
Method
| Magazine |
Duration (Full)
| 2.900s |
Duration (Tactical)
| 2.250s |
Rarity
| Uncommon |
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